Description
Kedt decides where the fight will happen, then throws something
heavy enough to make reality agree. A rock the size of a cartwheel hits
the ground and the battlefield reorganizes itself around the crater. The
target falls. Anyone too close learns the same lesson at no charge.
He is built to outlast retaliation. Blades glance off the wrong
places. Pain leaks away as fast as it arrives. The enemy realizes too
late that the thrower is also the anchor; you can’t simply “pick him
off” without paying for the privilege.
Then the goblins start yelling and pointing, and Kedt grabs one of
them and hurls them into the problem. Sometimes the landing is clean.
Sometimes it isn’t. Either way, your opponent now has to solve a fresh
piece of chaos, delivered with the elegance of a boulder.
Kedt gains enough power to becomes a roving weather system. When
standing in the right terrain his throws become blessed with elemental
power: pinning under forest roots, freezing boulders emerging from
smoke, and obsidian dripping lava when on treacherous ground. He is not
subtle. He is not fair. He is the Goblin tribe’s favorite kind of
strategy: the kind that leaves bruises.




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